Essentially a prototype for Soulslinger, Soulful is an autorunner, but without rouge-like elements, simply playing like a high score arcade sort of deal.
You use your scythe to kill soulful enemies, but take damage when you kill soulless enemies. You also take damage when destroying crates, which does not make any sense to me. I mean, I guess because they're souless too, but still. There are times where it's impossible to avoid damage due to generation, however, getting health back up is not super difficult. There are pumpkins that fully restore you and give you temporary invincibility. You can find money from defeated enemies, and it's only used for continues after you die.
The visuals are fine, and the music is okay. Not much to say in terms of presentation, partially because there's not much in the first place.
Otherwise, it's about as generic as it gets. The game is fine for what it is, if a bit mediocre. However, it is impressive that you managed to make this game in a short amount of time, about 3 days. And it did serve as a basis for something greater, so there's that.
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Essentially a prototype for Soulslinger, Soulful is an autorunner, but without rouge-like elements, simply playing like a high score arcade sort of deal.
You use your scythe to kill soulful enemies, but take damage when you kill soulless enemies. You also take damage when destroying crates, which does not make any sense to me. I mean, I guess because they're souless too, but still. There are times where it's impossible to avoid damage due to generation, however, getting health back up is not super difficult. There are pumpkins that fully restore you and give you temporary invincibility. You can find money from defeated enemies, and it's only used for continues after you die.
The visuals are fine, and the music is okay. Not much to say in terms of presentation, partially because there's not much in the first place.
Otherwise, it's about as generic as it gets. The game is fine for what it is, if a bit mediocre. However, it is impressive that you managed to make this game in a short amount of time, about 3 days. And it did serve as a basis for something greater, so there's that.
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i like the color and the art , good job
Thank you!